Codeturion Skills: My Unity Workflows, Packaged for Agents

By Fuat Can Köseoğlu,

Unity's official skills repo does not take external PRs yet, so I am sharing mine directly. These are the skills I use in my own daily Unity work. Built and refined over long development cycles on shipped projects, then extracted into skills. Not scraped docs, not AI-generated checklists. Live now: unity-headless-cli: drive the Unity editor from the terminal. No GUI, no MCP server. It sets up Unity's official CLI (com.unity.pipeline) so an agent can create GameObjects, edit assets, run tests, and eval live C# with 200 to 600 ms round trips. If you install one skill, start here. unity-addressables: groups, leak-safe loading, CI content builds, remote content from a static host. Setup through shipping, including the scan recipes for dead entries and duplicate addresses, and the 2.x to 3.x upgrade note you want to read before you upgrade. unity-ios-cicd: self-hosted GitHub Actions runner, Fastlane, TestFlight, on a Mac you own. No per-minute cloud billing, and the runner keeps a warm Library where cloud machines reimport from scratch. It interviews you first and walks every secret click by click. The troubleshooting file is the part you will want at 2am: errSecInternalComponent, launchd PATH, Missing Compliance. All hit for real. Install npx skills add Codeturion/skills Works with Claude Code and any agent on the [skills.sh](https://skills.sh) standard. Claude Code can also take it as a plugin marketplace: /plugin marketplace add Codeturion/skills Free, MIT licensed. Full catalog, verification records, and the roadmap: https://skills.fuatcankoseoglu.com More skills are on the way as I extract them from my projects.