Tools and products built by Fuat Can Köseoğlu, most of them still in daily use.
Match Spiral takes the flat match-3 grid and wraps it around a tower you rotate with your thumb, so half the board is always a guess. One developer, one engine, and a full liveops backend behind it.…
Flotilla is the daemon that runs my working day: Claude Code, Codex and Antigravity side by side on my own hardware, supervised from one browser tab that is usually my phone. A fleet you own, not a…
Unity agent skills: terminal-first, headless, every command verified on a real editor.
Make Claude Code sessions portable: share them with friends and teammates, or resume them on any machine.
Adaptive Object Pool automatically manages GameObject reuse in Unity, helping your game run smoother by adapting to user behavior over time.
Instant, accurate Unreal Engine API lookups instead of expensive source file reads, saving your agent tokens, context, and hallucinations.
Turn your codebase into an API reference. Give your AI agent accurate lookups across C#, Java, Python, TypeScript, and Go, saving tokens and context.
Instant, accurate Unity API lookups instead of expensive source file reads, saving your agent tokens, context, and hallucinations.
Pholus is like having a friendly neighborhood senior developer by your side during reviews.
When .NET's built-in collections hit their limits - spatial indexing, priority processing, bounded memory, streaming analytics - these structures provide the missing pieces. The core collections…